House Rules for Warriors of the Red Planet (part IV)
A wonderful aspect of OSR games like Warriors of the Red Planet (WotRP) is that the rules are broad enough that you can adapt, modify, or add to the material in the game. Making a setting is a great way to do this, and let's go even further by adding that OSR games are a great chassis, or base if you like, for developing your entirely original game. Last post, I introduced some purely OSR style ancestries/races to a supplement I was working on for my WotRP supplement, and felt that I was beginning to work the rules in such a way that the game was beginning to feel like mine. The act of creation is a pleasure when you can feel like the work you produce was done wholly by you. Then out of the blue these other thoughts kept creeping into my mind: the art that sets the mood for my work is public domain art by underpaid comic book artists who aren't in any sense on board with my project or getting credit for any of it. Also, I thought that it the end, people might be able to lop off...