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Showing posts from June, 2022

House Rules for Warriors of the Red Planet (part III)

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A Sword & Planet adventure is not complete without a myriad of strange new races of humans. In my last installment, I introduced the world of Cluros through a map that would represent an alternate setting for the Warriors of the Red Planet RPG. In this post, I wanted to go further by sharing some of the new inhabitants of this world. In this post, I give you three new races I planned to put in these rules, including: the Lacertilitan (Reptilian), the Anuran (Toadling), and the Great Brain.  LACERTILIAN: REPTILIAN Lacertilians are one of the only races indigenous to Cluros, but are similar to Reptilians found on other planetoids. Lacertilians are taller than Humans, and have a natural antipathy towards them. They share swamp and forest habits with their sometimes friend, sometimes enemy, the Anurans, but also can be found in drier desert climates. They are a warrior race made up of clans who honour the best warriors with leadership roles. They have sought alliances with Mantics and

House Rules for Warriors of the Red Planet (part II)

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I've gotten deeper into my House Rules for Warriors of the Red Planet, and regrettably my Gaming Primitive project is at a temporary standstill until this is done. But I've made many interesting changes to the House Rules since my last post.  The setting will remain on the Martian moon Cluros (Deimos), and will be governed by the Edgar Rice Burroughs unique cosmic law known as the "compensatory habituation of masses." That is, objects approaching Cluros decrease to a proportional size, so that the small radius of Cluros will effectively become a large world ripe with opportunities for adventure. Once on Cluros, adventurers will be stuck in something of a snow globe. Leaving the land and entering the Cosmos will allow a star sailing ship to exit the bottom of the map and reappear on the top. The Cosmos also is slowly devouring the land. The Cosmos is dangerous because sailors need to wear sealed air helmets. The only way to escape Cluros or to save Cluros from the Cosm