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Showing posts with the label Olde House Rules

House Rules for Warriors of the Red Planet (part II)

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I've gotten deeper into my House Rules for Warriors of the Red Planet, and regrettably my Gaming Primitive project is at a temporary standstill until this is done. But I've made many interesting changes to the House Rules since my last post.  The setting will remain on the Martian moon Cluros (Deimos), and will be governed by the Edgar Rice Burroughs unique cosmic law known as the "compensatory habituation of masses." That is, objects approaching Cluros decrease to a proportional size, so that the small radius of Cluros will effectively become a large world ripe with opportunities for adventure. Once on Cluros, adventurers will be stuck in something of a snow globe. Leaving the land and entering the Cosmos will allow a star sailing ship to exit the bottom of the map and reappear on the top. The Cosmos also is slowly devouring the land. The Cosmos is dangerous because sailors need to wear sealed air helmets. The only way to escape Cluros or to save Cluros from the Cosm...

House Rules for Warriors of the Red Planet and Xuhlan

This blog is a departure from the solo adventure I was working on for Olde House Rules' Gaming Primitive RPG, but I think it will interest those who like 0e inspired, rules lighter RPGs. For this post I briefly discuss the Warriors of the Red Plane RPG, and post some house rules I've had kicking around on my hard drive for a while. While the Warriors of the Red Planet (WotRP) 0e inspired sword & planet RPG put out by Al Krombach & Thomas Denmark at Night Owl Workshop is excellent, this game in particular is destined to have some great House Rules. Night Owl Workshop already released an extra Princess Class, and rules for Social Standing for WotRP. Gunslinger, another Night Owl Workshop RPG, will be a companion book and full game in its own right when fully released. And, there is also Terje Nordin's wonderful WotRP house rules with his Swords and Super-Science of Xuhlan supplement, which adds much to the game. If you have not checked out WotRP yet, or other Nigh...

Gaming Primitive RPG - Planning a Solo Game with a Non-Solo RPG (3)

I like the idea of a concrete adventure map with details for solo play, and the use of a map is more in keeping with the style of play suggested in Gaming Primitive. For the Escape from Dlantes scenario, all modes of play whether using the pariah human Mux who was raised by the Snow Warriors, a condemned Snow Warrior, or a human(s) captured by the snow warriors, will be played with a cave map mostly made prior to gaming.  Gaming Primitive also suggests using a battle map with adventurers and foes placed on it to add strategic elements to deepen the game play experience during encounters. The use of a battle map need not be anything elaborate. In fact, roughly sketched for each battle, this would work quite well. I have already enlarged a grid paper onto two A3 sheets of paper with squares of roughly 1 inch in size to represent 5 feet squares according Gaming Primitive rules. These I inserted into clear plastic sleeves that can be used with white board erasable markers. So, no inves...

Gaming Primitive RPG - Planning a Solo Game with a Non-Solo RPG (1)

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During Covid, I acquired a massive collection of games, largely PDFs, but I have been a poor player of them. Or, perhaps I have always desired a way to play RPGs alone. So, I have read up and tried to learn how to play solo RPGs with various oracle engines including small ones, and big ones such as Mythic, various random table books, ideas from games like Micro RPG or Four Against Darkness, and some other self-storytelling techniques. I finally reached a point where I stopped collecting, and I decided I have enough tools to finally embark on my own solo game. The first step in this journey is the character, and what the first adventure is going to be about. I may apply different tools as I go and share what I use. It is my first attempt at doing this, so I will post my progress little by little. For this, I wanted to choose a set of rules that would allow me to really personalize my characters and be very open to applying various RPG mechanics and tools, as I felt were needed to make a...