House Rules for Warriors of the Red Planet (part II)
I've gotten deeper into my House Rules for Warriors of the Red Planet, and regrettably my Gaming Primitive project is at a temporary standstill until this is done. But I've made many interesting changes to the House Rules since my last post. The setting will remain on the Martian moon Cluros (Deimos), and will be governed by the Edgar Rice Burroughs unique cosmic law known as the "compensatory habituation of masses." That is, objects approaching Cluros decrease to a proportional size, so that the small radius of Cluros will effectively become a large world ripe with opportunities for adventure. Once on Cluros, adventurers will be stuck in something of a snow globe. Leaving the land and entering the Cosmos will allow a star sailing ship to exit the bottom of the map and reappear on the top. The Cosmos also is slowly devouring the land. The Cosmos is dangerous because sailors need to wear sealed air helmets. The only way to escape Cluros or to save Cluros from the Cosm...