House Rules for Warriors of the Red Planet (Part V)
In my last post, I made a critical decision to not just create a soloable supplement for Warriors of the Red Planet RPG, but to make a stripped down version that would ultimately be a stand alone game. I entertained the following design philosophy: remove all OSR styles classes, and make everything "ancestry-as-class." remove all 3-18 range ability stats common to these games (and often seldom used). remove all the tricky dice and use only d6s remove the game referee from the game If you look back, you will see that my fancy Skill Ability only Ancestries template that I posted were not necessarily simple. Each Ancestry is unique and has many possibilities, so no two characters of one Ancestry will be the same. Now I've since gone on to refine all of these, and the final game will include 9 different Ancestries. As I was working on the game more the last two weeks, I had another thought experiment to add to my design philosophy: In a typical OSR, there is a to-hit rol...