Gaming Primitive RPG - Planning a Solo Game with a Non-Solo RPG (3)
I like the idea of a concrete adventure map with details for solo play, and the use of a map is more in keeping with the style of play suggested in Gaming Primitive. For the Escape from Dlantes scenario, all modes of play whether using the pariah human Mux who was raised by the Snow Warriors, a condemned Snow Warrior, or a human(s) captured by the snow warriors, will be played with a cave map mostly made prior to gaming. Gaming Primitive also suggests using a battle map with adventurers and foes placed on it to add strategic elements to deepen the game play experience during encounters. The use of a battle map need not be anything elaborate. In fact, roughly sketched for each battle, this would work quite well. I have already enlarged a grid paper onto two A3 sheets of paper with squares of roughly 1 inch in size to represent 5 feet squares according Gaming Primitive rules. These I inserted into clear plastic sleeves that can be used with white board erasable markers. So, no inves...